Show. The Runaway Kid's main goal is to gather the Nomes to traverse through the Hideaway while briefly avoiding the Janitor. This is where you'll find the first Bottle [01/05] for this DLC, so grab it to collect the contents and then drop through the hole in the floor and pass through the crack on the right to return to the workroom. As you might have guessed, this next area is all about avoiding the creature known as the Granny by swimming from obstacle to obstacle. Unveil all the secrets in a parallel escape story where you play as the Runaway Kid, another prisoner looking for a way out . For the achievement, you need an enemy to see you but not capture you ten different times. Make sure to wait for the power to go out before using the TV to reach the hatch door and then continue right until you enter a room with a staircase. This will drop the Nomes, who will begin to work on the furnace, and allow you to collect the wooden Nome, which you can carry over to the furnace and toss in to unlock the Trophy/Achievement: Ashes in the Maw. Follow them under the table and you will find a whole in the wall. Similar to the first DLC, this walkthrough of The Hideaway DLC includes the locations of all five Flotsam bottles, the collectible items in DLC2. Like Six, the Runaway Kid must avoid the light of the eye as he makes his way through the prison, though he won't be turned to stone instantly. Go through it and proceed to the next room. Upon reaching the room, drop the book and quickly aim your flashlight at the creepy shadow creature until it vanishes and then look around to repeat this process on two more that appear. Lower the water once more and move the luggage to the center of the area, creating a platform, and then raise the water again. There are now 5 books scattered around the room, with 3 empty locations on the bookshelves to place them. You will also need to find 10 geisha dolls and smash them, as well as light up any candles and lanterns you come across. It's fun, creepy and just hard enough to keep you interested, but not wanting to throw your controller at the screen out of frustration. You begin your journey with a fall. - Light all 13 lanterns in Little Nightmares using Six's lighter. She has the ability to swim through the water, and destroy floating structures to try and make him fall in. Relative(s) Concept art of the Runaway Kid in what appears to be the Residence's library. Return to the floor and push the mine cart back to the right, into the previous area, and make sure the Nomes are following the Runaway Kid. Carefully make your way to the floor, using the table in the corner, and pull the lever to open the nearby door and then push the mine cart right until it starts to roll down the incline. Soon the contraption in the background will start moving and you can climb onto one of its carts and ascend. Make your way to the top and pull the lever, turning on the power, and then use the boxes to the left to grab onto the light bulb. The Runaway Kid begins to follow them. You can also use the text/picture guide provided in the Abbreviated Walkthrough above. The Runaway Kid, usually referred to as the Kid, is the main protagonist of the Little Nightmares DLC, Secrets of the Maw where he ventures through the lower depths of the Maw and explores parts that have not been seen in the main game as well as avoiding monsters. Unlike the other inhabitants of the Maw, the Granny does not appear to help the ship function in any way. A brand new enemy is introduced here, shadow puppets, that will try to consume you with darkness. The door to the outside world. Once you do so, they will push the box over the edge which will allow you to reach the table. 6,116 - Favs: 3 - Follows: 7 - Updated: 11/27/2022 - Published: 10/25/2022 - Six, Runaway Kid, Janitor, The Lady. Return to the floor and grab the same small box by holding / and then move it toward the other boxes, directly across from the door. He soon enters the furnace room. As of right now you cannot move beyond this room with the mining cart. You can now climb up and back jump onto another wall, making sure to grab onto it, and then climb up and back jump again to solid ground. This is story related and cannot be missed. 2.1M views 5 years ago NEW DLC IS FINALLY HERE! He stands next to the sausage, revealing that he is the Nome who offered Six the sausage in Little Nightmares, before subsequently getting eaten by her instead. Armed only with his flashlight The Kid will have to repel the nightmarish illusions and dodge the traps set in the twisted . Once at the top jump off of the car or you will be thrown into the fiery furnace. The Runaway Kid seen climbing up a pile of coals. Like Six, the Runaway Kid is a proficient climber and can run for substantial periods of time; the Runaway Kid can also swim well, as demonstrated in The Depths chapter. It is rather lavish when compared to the rest of the Maw, featuring . You can now grab the ledge and pull up to solid ground to continue right, through the boarded-up opening, and then approach the girl's flashlight on the ground. The Kid uses the moving machinery as an elevator. Six Nomes The Hanging Man Leeches The Janitor Rats Captured children Dark Six The Shoe Monster Actors Twin Chefs Guests The Lady The Runaway Kid The Granny Shadow Kids Wax Bellman (removed), The Girl in the Yellow Raincoat Captured children The Craftsman The Butler Dump Monster The Pretender, Mono The Hunter's victims Glitching Remains The Hunter Captured children The Teacher Bullies The Lunch Lady Moths Patients Living Hands The Doctor Viewers The Thin Man The Mail Recipient Monster Six Flesh Walls Television with an eye (unused) The Barber (removed) The Principal (removed), Boy in Green Refugee Boy Long-Haired Girl Humpback Girl Bandaged Kid The Ferryman Refugee Boy's younger sister Villagers The North Wind Boy who got tall Boy who got forked Boy who got strong Mirror Monster, The Toddler Girl with braids The Fat Kid Ghost Black children Tall Figure. Basically, a fat guy chases you in this scene. Build pillow forts and fend off things that go bump in the night in Sleep Tight. Meanwhile, he spots the unknown monster from his dream in distance: the Granny. This time around there is an endless stream of these enemies, so simply clear a path to reach the left side of the area and then move the chair toward the camera to reach the lever - make sure to stop once in a while in case more shadows appear. You should have two Nomes with you on the floor now. Don't follow the mine cart and instead backtrack to grab the wooden Nome, the one you stole from the Janitor's workroom, and carry it with you along the tracks. Grownups are the ones to fear. Stick to the back of the room, near the cell doors, and about halfway along the back wall you'll notice a girl with a flashlight run off to the left. A large button can be pressed there, and the eye will show you various parts of the lair. We promise to handle your information in line with our privacy policy. The Kid staring at falling books in the concept art for The Residence chapter. The Nome will mimic you and if you start jumping towards the edge of the table, the Nome will jump towards the edge of the shelf. Charcoal brown The Runaway Kid enters this now-unlocked room and is near the exit, but the Lady is one step ahead. The Runaway Kid making friends with some Nomes. On the left side of this room, climb onto the empty shelf and walk toward the camera to reveal a new path and then cross to the other side of the area and jump and grab the ladder to climb down. The Runaway Kid has a dream that he is swimming in water but then gets dragged down deep below the water by a big arm. By continuing past this page, you agree to abide by the Terms of Service. As the elevator begins to ascend, the camera zooms out to reveal the Lady inside the elevator. As with other hidden achievements in the game, see a walkthrough or guide for more info. Coal will fall from the opening in the ceiling. Start by pushing the rope-wrapped platform into the water and then push the round button of the right machine to lower the water level, out of range of the live wire. This will allow you to hop onto the luggage and toss the crank to solid ground and then place it in the panel on the back wall, which will allow you to raise a door on the other side of the room. Its time to be quiet again as the blind creature is in this room. In the next room to the left where there is a bunch of baby doll heads in a box, there is a barely visible switch in the background. However, the saw needs power. Also, in your first run you can get collectibles, leaving you to fly through the game in a second playthrough without worrying about them. You can now carry this back to the foyer and ride the lift to the third floor, where you'll be able to unlock the door on the left side of the area. There are video guides on Youtube and tons of help out there with text/pics such as the guide link below. After riding the elevator with the Lady, climb the left side of the elevator shaft until you reach the top and then jump back to the crane to grab it. On his journey, The Kid will explore The Depths, The Hideway and another hidden part of The Maw offering a different perspective on Six's adventures as well as new challenges to overcome. Walk up onto the mining cart in the foreground and throw him onto the platform with the switch. The Runaway Kid makes his way through the Lady's quarters, until he unintentionally sees the Lady's true face inside a mirror. The game received positive reviews upon release with critics praising its atmosphere, graphics, and sound while criticizing its checkpoint system and a short length. He is then dragged into the deep waters by an unknown monster. The Depths appear to have formerly been used for housing as there is several pieces of furniture scattered throughout. You can now carefully push the jar off the edge of the table and retrieve the key, avoiding a leech that was also inside, and then unlock the door on the right side of the room. You can now continue into the next room, toss the Nome over the crates, and then throw him up to lever on the right side of the room. The Lady turning the Runaway Kid into Nome. Here's a theory on the Nomes' true identity in Little Nightmares. Chapter Select Available Among the three protagonists of the main Little Nightmares game series, the Runaway Kid's nightmare is the only one which canonically does not come true. - Does difficulty affect achievements: N/A Other alias(es) Mop-Up: Make your way to the right and into the far right room. The developers at Tarsier Studios jokingly suggested the reason he continued wearing it is for "fashion purposes". I should tell you, that my first playthrough is without any guides and wanting to experience the game, so if you are using a guide to bang this out quickly your assessment of the game might differ than mine. Once you are done, jump across and swing on the hanging light to reach the rafters. All Little Nightmares adventures take place in dark places, where the protagonists must face their deepest fears and monstruous urges. Physical description However, if you make your way into the background darkness, just beyond the ladder, there will be some boxes you can climb on to reach the hole in the wall just made visible by the glowing light. Once on the other side, avoid the large hole in the center of the shower room and exit the other side to finally spot Granny. Enter the room you came from with the tracks by throwing one of the Nomes up at the switch to open the door. A number of Nomes will run off to the right, so follow them through multiple rooms until you come to a lit area. Continue through another room to reach a workroom with a caged Nome on a table and then grab your Nome and toss him up to the table, where he'll run over to another luggage trunk, but be unable to push it off the edge. You'll need to pull the lever on the back wall, powering the workbench in the previous room, and then jump through the vent on the right wall before the Janitor investigates the table. Head up some stairs and follow the wooden walkway toward the screen until it ends and then jump right and continue up some more stairs. There is one from the pantry, one under a table and one at the front of the screen near a wine bottle. This will happen near the start where the lady was. Pick up the book on the left and go downstairs and carry it all the way left, past the room with the fireplace, and slot it into the bookshelf to open a secret door. Before approaching the door, look for any Nomes in the darkness. With all three books in their proper place, a hidden room will be revealed. This allows the coal baskets to begin moving. After jumping through another partially boarded-up opening, hold / to run and press / to jump over the leech that quickly swims toward you and then crouch or slide under the pipe that blocks your path by pressing /. Continue to swim to solid ground and use the flashlight to spot another boarded-up opening, which you'll need to clear by pulling off the lowest board, and then continue right to another submerged room. He climbs on the side, and swings on the elevator rope which boosts him towards a vent. With the Trophy/Achievement: I'm Losing You out of the way, backtrack to the previous room and continue toward the camera and then hang a left to enter a room with some broken mirrors. Climb up the boxes on the right and through the crack in the wall. Biographical information Once in the room walk around until you a piece of the floor dips. This challenging puzzle-platformer from Tarsier Studios definitely won't hold you by hand. 7.8K views 2 years ago #LittleNightmares #LittleNightmaresWalkthrough #LittleNightmaresGameplay Solution to the picture puzzle / painting puzzle found in Little Nightmares The Residence. The Runaway Kid wakes up on top of the elevator after being knocked out by the Lady in the previous chapter. There are three tall cabinets here, but you'll only need to open the first and third ones by walking toward the right side and holding the grab button. Plus building all their Executors, and the death star. Once the area is clear, pick up the book and continue down the hallway to the left until you reach the study and then enter the room on the left. First Episode A young child runs through the forest or swamp of Little Nightmares 2 when they stumble upon Mono and the two escape together. The infection has taken everything from you, your home, your family, and your happiness. After dealing with them, pick up the key from the side table on the left. Exit the study and continue right until you come to the second hallway, leading into the background, and then follow this to the back of the area. While it appears that there's nothing to help you reach the handle, a quick examination of the wooden boards to the left of the door reveals that a board is actually loose. The Runaway Kid is a character from the 2017 horror platform video game Little Nightmares. You can now hug the Nome and carry it back to the previous area, tossing it up to the ladder to lower it. The hallway to the right is extremely dark and the Janitor stalks through it, waiting to grab the Runaway Kid. The Runaway Kid wakes up in the engine area of The Maw, a dark and grimy place populated by Nomes. With the painting lowered enough to make a run for it, dash into the next room to find a piano and then run across the keys multiple times to reveal another hidden alcove with a Bottle [04/05]. These new chapters follow the fate of the Runaway Kid and are self-contained stories that occurs simultaneously alongside Six's story. You will need to explore the area and find three items to place in the cauldron to create a wonderful meal! Let him get close to you, but not close enough to catch you. With one of the pieces broken off, he climbs through it. Stuck playing nothing but sad songs on your violin to tell others how you really feel. Before taking the lift, toss each of the Nomes onto the lift and then ride it down to the generator room and use one of the Nomes to pull the lever on the left side of the area. This is shown when he recruited several Nomes to fuel a furnace in order to get out of the Hideaway. Open the white skinny door furthest to the left. Luckily, you brought along the other statue along, so simply swap their places and then carry the other statue downstairs an place it on the light-colored tile with the square indentation to raise another pedestal. You play a new character, dubbed The Runaway Kid, whose attempt at escaping The Maw is comprised of a three-piece DLC suite. Head left into an adjacent room with two conveyor belts on either side of a pit full of coal and then drop into the coal. Embrace a child's vision distorted by scare: between dreams and nightmares, try to escape hostile environments. You can now climb up the larger boxes by grabbing onto the metal mesh and squeeze through the bars of the window. Keep running right, jumping over the pipe and avoiding the leeches dropping from the ceiling, until you reach a dead-end and then grab onto the right wall after a leech falls off it. Little Nightmares is a game of anticipation . Contrary to Little Nightmares, Very Little Nightmares takes place in a Mansion called The Nest. Introduction: This can be found in Chapter 2 about halfway through. Make your way back to the previous room and push the button on the saw. Whether it's deserved or not entirely depends. A couple of Nomes are hiding in the fallen blue cabinet. Throw the Nome over the boxes in the middles of the room and then throw him up to grab the lever. Once you do this, go back to the library (middle floor, right-hand side). The Runaway Kid is forced to flee and make a path out of the depths using his surrounding area to his advantage. There's no way through the boarded-up opening ahead, so head to the back right corner and crawl through the small vent to reach the other side of the area. Proceed to the door with the three Nomes and have them help you push it open. Six encounters the Lady in the later parts of the game, fulfilling her nightmare at the beginning. They relentlessly attack the Kid throughout the Residence. From your location, climb down the ladder and head left to the coal storage room and then pull the lever to open the trap door above. Nightmares, living and in her head, Six was plagued by them. He enters a maze of wooden mannequins as the Lady stalks him among them. There's literally a jaw bone and even that isn't skinned to the mesh properly. Feb 10 Two years of creeping around the darkest of places, trying to escape some of your deepest fears. Head left into an adjacent room. Little Nightmares Chapter 2: The Lair Walkthrough. It is revealed that the secret room is the Nomes' hideaway. The Runaway Kid is shorter than Six and Mono. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 11 . Once you're ready, push the button on the workbench and then quickly SPRINT back into the adjacent room, avoiding the Janitor, and turn the wheel. Trapped in this grim world with nothing but her wits and a lighter, Six must find light in the darkness and strength in her weakness if she is to survive. Put it down somewhere because you need to open up the furnace. Go inside the room. I believe it's the second or third room after the pantry you start in. There is one hiding in the background, near the closed door, amongst the boxes by the lantern. Pieces of it will fall off which you are free to repair. Turning the wheel will make too much noise, which means you'll get captured by the Janitor, so you'll need to cause a distraction. Xbox Achievements is not affiliated with Microsoft or Xbox, it is owned and run by Resero Network Ltd. All other registered trademarks are the property of their respective owners. While you're objective is to climb up to the next floor to continue, there's actually a trophy that you can achieve in this area. This achievement is missable! Creators Anthony Russo Joe Russo See production, box office & company info Add to Watchlist Added by 2.8K users Episodes 4 Browse episodes 1 Season 2 years Photos More like this 9.3 - Complete the first story chapter of Little Nightmares by making your way out of The Prison. Pull it down and a couple of things will happen: the door on the wall will open and machine next to you will malfunction. Further to the right you will notice a box rolling back and forth with the sway of the ship. Back in the main part of the room, climb on the pedestal to grab the statue of the Lady and then quickly drop to the floor to hide from the spotlight of the eye, as the Runaway Kid will turn to stone if spotted. A guide to the best PC game deals available for Cyber Monday 2017. Confront your childhood fears in this darkly whimsical tale of Six and The Maw. You'll come across some familiar settings, as well as a new enemy in Little Nightmares, the Granny. The flashlight, like Six's lighter, will enable you to traverse through dark areas by pressing / to turn it on/off. This will cause the Nome to follow you and also allow you to pick him up and throw him up the handle, opening the door. This will activate the conveyor belt. Pull open the white skinny door on the far-right side of the room and pull out a wooden stool. You can now enter the room to find another statue, but instead of returning to the first floor as you did with the previous one, cross to the room on the other side of the second floor to find a similar statue. He eventually falls out into the Residence. Fortunately, you will sometimes find some help on these dangerous traps. Granny will quickly begin to suck the buoy underwater, often causing you to miss your first jump, so move into position and then back jump to the nearby hook. She is obsessed with Witcher 3 and is known to put hot sauce on everything. Return to the second floor and enter the library on the right side of the area and then move the ladder to the left to climb to the top of the bookshelves. Crawl through the vent until you exit onto the hatch door and jump across the shaft, making sure to grab the metal bars on the wall, and then climb down and back jump to another vent. There are only three achievements to unlock with this DLC; one is story related and two are missable (one of the two you have to find five collectables). He finds himself stuck in the cage room. 2023 GAMESPOT, A FANDOM COMPANY. As you progress on your journey, explore the most disturbing dollhouse offering a prison to escape from and a playground full of secrets to discover. He follows her as he climbs down the rope. Go up the elevator and it will drop you off at a room with three skittish Nomes. If you have yet to complete the first chapter of the Secrets of the Maw expansion, head over to our walkthrough for The Depths DLC in Little Nightmares. . Once he finishes solving them, he encounters the Granny, who begins to tear apart the wooden platform he is on. Slowly make your way to the right, avoiding the small pieced of coal that will crunch under your feet, and then slowly move around the Janitor. You can now climb up to the table and release the caged Nome, adding him to your army by giving him a hug. Dying light 2 stolen goods walkthrough. The objective is to press the button and light the portraits of each of the paintings that appear on the wall in the previous room. You can now follow the walkway the long way around until you. Similar to Six, the Runaway Kid uses an illumination tool: a flashlight. It is where the Lady resides and is the last chapter of the main game and DLC. Some more Nomes welcome him by inviting him into a secret passageway. Have the now acquired three Nomes follow you back to the left where you can throw each one up to the lever. There, in the room, pull out Nome, stuck in the crack, and hug him. Contains: Six The Runaway Kid (bodygroupped Chain/Shackle) The Janitor (bodygroupped hat) The Twin Chefs (unfor. Continue right into a flooded room and jump into the water and then swim right and climb the mesh wall to drop into another room. Introduction: The third Nome will get stuck in the door crack, so walk over and pull him out and then hug him. Full text and picture walkthrough here There's also a piano and you need to get up on the keys of the piano and run back and forth on all of the until the achievement unlocks. This achievement tasks you to get a wooden Nome statue from the monsters workshop table. The door should open on the right. Turn on your flashlight and jump across the gap in the floor and then approach the closed door and push it open to spot the Granny again. Climb up the blue cabinets and onto the table on the left, climb on the drawers on the wall in the background and drop to the box you moved. Take the key up to the floor where the globe lamp was and open the door on the left. It is divided into three chapters; all released separately. The Runaway Kid proceeds his escape while avoiding the Granny. You will also see rail tracks on the ground. Have all three Nomes help you push the mining cart to the right, into the room you originally found the Nome in the glass bottle. The first thing that The Runaway Kid is going to need to learn is how to jump over and climb objects, as these are the most basic action in the game. This achievement is for collecting all the flotsam (which are bottles). You'll need to use the pillar to the left of the main lever, which has some square re-bar exposed, to climb up and shimmy left and then back jump to the lever for the generator.With the main control panel now powered, move the main lever once to the right to raise the water level and then drop into the water below. The Hideaway, the second chapter of the three-part Secrets of the Maw expansion, is now available for Little Nightmares. - Offline: 13 [1000] Return to the water and swim to some debris and then climb up the wooden planks on the right side of the structure to reach the TV, now that the water is raised. Keep moving when you're in the water and get a running jump toward each new object to avoid spending as much time in the water as possible.About halfway through the area, climb onto the suitcase near one of the ladders and climb up and then walk across the wooden walkway. There are only three achievements to unlock with this DLC; one is story related and two are missable (one of the two you have to find five collectables). Take the lift down, then go back to the room where you had to put the three books on the bookshelf. The Runaway Kid is inside a big cage, being dragged away by the Janitor before Six wakes up. However, it is now . Version: 1.00 | Updated: 12/14/2019 FAQ of the Month Winner: August 2017. Welcome to The Residence, the third and final DLC chapter for Little Nightmares. A Nome will be on the conveyor belt and will fall down into the coals. Follow him through the crack of the door. 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